Multiplayer play
A shared game concept supports up to four players competing in the same experience.
A multiplayer iOS party-game prototype built with SwiftUI, RealityKit and GameKit, with custom 3D assets and shared game state.

Our TipsyBunny project demonstration, shared on LinkedIn.
SourceOur team wanted to turn a playful bunny character into a competitive multiplayer game. Players compete across arenas, with the work spanning gameplay, 3D assets and synchronising game state.
A competitive iOS party-game prototype for up to four players. The team combined a bunny character, 3D arenas, animation and multiplayer state.
A shared game concept supports up to four players competing in the same experience.
Custom 3D assets and animation give the prototype its character and play space.
The project explores how interface state and shared gameplay remain coordinated between players.
Native app and game-interface development.
3D gameplay and scene work documented by the team.
Game-service framework imported in the retained project source.
The retained local source is a partial snapshot. The broader 3D and multiplayer scope is documented in the original team project post.
The team work spanned art assets, animation, gameplay and synchronisation. This page describes that shared prototype scope rather than assigning every component to one developer.
multiplayer game concept
An Apple Developer Academy team prototype, documented in the original project post.
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or a conversation about further study.