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Apple Developer Academy · Team project2025

TipsyBunny

A multiplayer iOS party-game prototype built with SwiftUI, RealityKit and GameKit, with custom 3D assets and shared game state.

My roleTeam developerOriginal project post
TipsyBunny multiplayer game demonstrated on several screens at the Apple Developer Academy

Our TipsyBunny project demonstration, shared on LinkedIn.

Source

Overview

Our team wanted to turn a playful bunny character into a competitive multiplayer game. Players compete across arenas, with the work spanning gameplay, 3D assets and synchronising game state.

Project statusAcademy team prototype

Scope

A competitive iOS party-game prototype for up to four players. The team combined a bunny character, 3D arenas, animation and multiplayer state.

Product scope

Main features

01

Multiplayer play

A shared game concept supports up to four players competing in the same experience.

02

3D character & arenas

Custom 3D assets and animation give the prototype its character and play space.

03

Game interface & synchronisation

The project explores how interface state and shared gameplay remain coordinated between players.

Tools & responsibilities

Technology

Swift & SwiftUI

Native app and game-interface development.

RealityKit

3D gameplay and scene work documented by the team.

GameKit

Game-service framework imported in the retained project source.

The retained local source is a partial snapshot. The broader 3D and multiplayer scope is documented in the original team project post.

Decisions & trade-offs

Engineering approach

A game needs more than its interface

The team work spanned art assets, animation, gameplay and synchronisation. This page describes that shared prototype scope rather than assigning every component to one developer.

What I worked on

  • Developed the game with a multidisciplinary Academy team.
  • Worked with SwiftUI, RealityKit and GameKit.
  • The team explored multiplayer synchronisation, custom 3D assets, animation and game-interface design.

Results & scope

4 players

multiplayer game concept

  • A demonstrated multiplayer game prototype for up to four players.
  • Hands-on team experience with 3D assets, gameplay and multiplayer state synchronisation.

An Apple Developer Academy team prototype, documented in the original project post.

Project references

Original project post
Another project

Object-scanning multiplayer game

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