Shared lobby & rounds
Nearby players join a shared game, receive letter-based challenges and accumulate points across rounds.
A multiplayer iOS game where players race to find and scan objects, using Core ML, Vision, YOLOv8 and peer-to-peer connectivity.

The team behind our object-scanning multiplayer project.
SourceThe team explored a game for icebreaking and team bonding: a random letter is selected, and players race to find and scan a matching object in the real world.
A multiplayer iOS game for icebreaking and team bonding. Players receive a letter challenge, search their surroundings and scan a real object to compete across rounds.
Nearby players join a shared game, receive letter-based challenges and accumulate points across rounds.
Camera-based recognition connects objects in the player’s surroundings to the current challenge.
The source also explores voice input and AR capabilities alongside the core scanning and multiplayer experience.
Native interface and game-state presentation.
On-device object-detection integration.
The object-detection model family used for scanning.
Nearby peer-to-peer multiplayer communication.
Voice input and audiovisual platform capabilities.
Spatial and augmented-reality experiments in the retained source.
Object detection has to feed the shared challenge and scoring flow, making recognition useful within a social game rather than as an isolated camera demo.
The project combines peer communication, camera recognition and interface state. It was built as a team prototype, without a public launch or adoption claim.
object recognition with Core ML & Vision
Built as an Apple Developer Academy team project for shared play and team bonding.
For AI engineering roles, collaborations
or a conversation about further study.